0@ - 01CA: actor 0@ kill_player $PLAYER_CHAR - 01B2: actor 0@ weapon = 23? ammo = 300000&& - 022D: set_actor 0@ to_look_at_player $PLAYER_CHAR - 022F: set_actor 0@ stop_looking - 01DF: tie_actor 0@ to_player $PLAYER_CHAR - 0239: actor 0@ run_to 159.49! -835.98! - (159.49! -835.98!) 0321: kill_actor 0@ - ( ) 01B1: give_player $PLAYER_CHAR weapon 26? 150& - (26) (150) 0223: actor 0@ health = 250& - (250) 0109: player $PLAYER_CHAR money += -20! 010a=2, player %1d% money <= %2d% 0222: player $PLAYER_CHAR health = 100! - 0226: 11804?? = actor 0@ health 03C4: text_status 11804?? 1? (bar) "BUD1" \\ gopoe ahca: - (0@) 0239: actor $PLAYER_ACTOR run_to -282.3! -511! - (-282.3! -511!) :Label0EABF8 02D3: car 23548?? drive_to 1780?? 1784?? 6! 0002: jump Label0EAC40 :Label0D919A 0001: wait 1000& ms 03BA: clear_cars_from_cube -1063.6! 11.9! .6! -1080.9! 102.8! 20.4! 015F: set_camera_position -1079! 73.4! 14! 0! 0! 0! 00D6: if 0? 8119: NOT car 22056?? wrecked 004D: jump_if_false Label0D9220 0158: camera_on_vehicle 22056?? 15? 2? 04BA: unknown_car 22056?? 40! 00AD: car 22056?? max_speed = 40! 00A7: put_car 22056?? at -1068.1! 77.11! 10.5! - 03CF: unknown_load_wav "BIKEREV" as 1? 03D1: unknown_play_wav 1? - 00AB: put_car %1d% at %2d% %3d% %4d% 00a5: create_car #VOODOO handle 9@ at -957.6! -899.4! 25! 0362=4,actor %1d% remove_from_car_and_place_at %2d% %3d% %4d% 015F: set_camera_position -317! -1273.6! 11.1! 0! 0! 0! 0160: point_camera -241.7! -1324.7! 8.1! 2? - 01C9: actor 0@ kill_actor 1@ - actor.SetImmunities($Actor,1 , 1, 1, 1, 1) - , - , - , - , - , . 0414: set_player $PLAYER_CHAR single_free_treatment 1 - , , . , , .