PLAY ANY ANIMS: 0A96: 4@ = actor $PLAYER_ACTOR struct 4@ += 76 // integer values 0A8D: 4@ = read_memory 4@ size 4 virtual_protect 0 0AA5: call 0x405640 4 pop 4 4.0 0@ 10@ 4@ OR 0673: play_animation on actor $PLAYER_ACTOR animgroup 10@ anim 0@ blendfactor 30.0 // play dance animation from cj_dance TYPES: R - Repeatable F - Freezes All other anims you can replay in cycle. 10@ - animgroup 0@ - number of animation: ******************** 10@ = 0 ped.ifp 0@ = Number 1-172: most of all anims 0: walk_civi 1: run_civi 2: sprint_panic 3: idle_stance 4: walk_start 5: run_stop 6: run_stopR 7: idle_hbhb 8: idle_hbhb 9: idle_tired 10: idle_armed 11: idle_chat 12: idle_taxi 13: KO_shot_front 14: KO_shot_front 15: KO_shot_front 16: KO_shot_front 17: KO_shot_face 18: KO_shot_stom 19: KO_shot_arml 20: KO_shot_armR 21: KO_shot_legl 22: KO_shot_legR 23: KO_left 24: KO_right 25: KO_skid_front 26: KO_spin_R 27: KO_skid_back 28: KO_spin_L 29: SHOT_partial 30: SHOT_leftP 31: SHOT_partial 32: SHOT_rightP 33: HIT_front 34: HIT_L 35: HIT_back 36: HIT_R 37: FLOOR_hit 38: HIT_bodyblow 39: HIT_chest 40: HIT_head 41: HIT_walk 42: HIT_wall 43: FLOOR_hit_f 44: HIT_behind 45: FIGHTIDLE 46: FIGHT2IDLE 47: FIGHTsh_F 48: FIGHTbodyblow 49: FIGHThead 50: FIGHTkick 51: FIGHTknee 52: FIGHTLhook 53: FIGHTpunch 54: FIGHTrndhse 55: FIGHTlngkick 56: FIGHTppunch 57: FIGHTjab 58: FIGHTelbowL 59: FIGHTelbowR 60: FIGHTbkickL 61: FIGHTbkickR 62: bomber 63: punchR 64: FIGHT_ppunch 65: KICK_floor 66: WEAPON_throwu 67: FIGHTsh_back 68: car_jackedRHS 69: car_LjackedRHS 70: car_jackedLHS 71: car_LjackedLHS 72: CAR_Qjack 73: CAR_Qjacked 74: CAR_align_LHS 75: CAR_alignHI_LHS 76: CAR_open_LHS 77: CAR_doorlocked_LHS 78: CAR_pullout_LHS 79: CAR_pulloutL_LHS 80: CAR_getin_LHS 81: CAR_getinL_LHS 82: CAR_closedoor_LHS 83: CAR_closedoorL_LHS 84: CAR_rolldoor 85: CAR_rolldoorL0 86: CAR_jumpin_LHS 87: CAR_getout_LHS 88: CAR_getoutL_LHS 89: CAR_close_LHS 90: CAR_align_RHS 91: CAR_alignHI_RHS 92: CAR_open_RHS 93: CAR_doorlocked_RHS 94: CAR_pullout_RHS 95: CAR_pulloutL_RHS 96: CAR_getin_RHS 97: CAR_getinL_RHS 98: CAR_closedoor_RHS 99: CAR_closedoorL_RHS 100: CAR_shuffle_RHS 101: CAR_Lshuffle_RHS 102: CAR_sit 103: CAR_Lsit 104: CAR_sitp 105: CAR_sitpLO 106: DRIVE_L 107: Drive_R 108: Drive_LO_l 109: Drive_LO_R 110: Driveby_L 111: Driveby_R 112: DrivebyL_L 113: DrivebyL_R 114: CAR_LB 115: DRIVE_BOAT 116: DRIVE_BOAT_L 117: DRIVE_BOAT_R 118: DRIVE_BOAR_back 119: BIKE_pickupR 120: BIKE_pickupL 121: BIKE_pullupR 122: BIKE_pullupL 123: BIKE_elbowR 124: BIKE_elbowL 125: BIKE_fall_off 126: BIKE_fallR 127: CAR_getout_RHS 128: CAR_getoutL_RHS 129: CAR_close_RHS 130: car_hookertalk 131: idle_stance 132: idle_stance 133: CAR_crawloutRHS 134: CAR_crawloutRHS 135: CAR_rollout_LHS 136: CAR_rollout_LHS 137: Getup 138: Getup 139: Getup 140: Getup_front 141: JUMP_launch 142: JUMP_glide 143: JUMP_land 144: FALL_fall 145: FALL_glide 146: FALL_land 147: FALL_collapse 148: FALL_back 149: FALL_front 150: EV_step 151: EV_dive 152: XPRESSscratch 153: roadcross 154: TURN_180 155: ARRESTgun 156: DROWN 157: DUCK_down 158: DUCK_low 159: WEAPON_crouch 160: RBLOCK_Cshoot 161: handsup 162: handsCOWER 163: FUCKU 164: PHONE_in 165: PHONE_out 166: PHONE_talk 167: SEAT_down 168: SEAT_up 169: SEAT_idle 170: SEAT_down 171: ATM 172: abseil ******************** 10@ = 1 VAN.ifp * - VAN 174: *_openL 175: *_getinL 176: *_closeL 177: *_getoutL 178: *_open 179: *_getin 180: *_close 181: *_getout ******************** 10@ = 2 COACH.ifp * - COACH 182: *_opnL 183: *_opnL ? 184: *_inL 185: *_inL ? 186: *_outL ******************** 10@ = 3 BIKEs.ifp * = BIKEs 187F: *_Still 188F: *_Still ? 189F: *_Left 190F: *_Right 191F: *_Back 192F: *_Fwd 193R: *_pushes 194: *_jumponR 195: *_jumponL 196: *_kick 197: *_hit ? 198: *_getoffRHS 199: *_getoffLHS 200: *_getoffBACK 201F: *_drivebyLHS 202F: *_drivebyRHS 203F: *_drivebyFT 204F: *_drivebyFT ? ******************** 10@ = 4 BIKEv.ifp * = BIKEv 187F: *_Still 188F: *_Still ? 189F: *_Left 190F: *_Right 191F: *_Back 192F: *_Fwd 193R: *_pushes 194: *_jumponR 195: *_jumponL 196: *_kick 197: *_hit ? 198: *_getoffRHS 199: *_getoffLHS 200: *_getoffBACK 201F: *_drivebyLHS 202F: *_drivebyRHS 203F: *_drivebyFT 204F: *_drivebyFT ? ******************** 10@ = 5 BIKEh.ifp * = BIKEh 187F: *_Still 188F: *_Still ? 189F: *_Left 190F: *_Right 191F: *_Back 192F: *_Fwd 193R: *_pushes 194: *_jumponR 195: *_jumponL 196: *_kick 197: *_hit ? 198: *_getoffRHS 199: *_getoffLHS 200: *_getoffBACK 201F: *_drivebyLHS 202F: *_drivebyRHS 203F: *_drivebyFT 204F: *_drivebyFT ? ******************** 10@ = 6 BIKEd.ifp * = BIKEd 187F: *_Still 188F: *_Still ? 189F: *_Left 190F: *_Right 191F: *_Back 192F: *_Fwd 193R: *_pushes 194: *_jumponR 195: *_jumponL 196: *_kick 197: *_hit ? 198: *_getoffRHS 199: *_getoffLHS 200: *_getoffBACK 201F: *_drivebyLHS 202F: *_drivebyRHS 203F: *_drivebyFT 204F: *_drivebyFT ? ******************** 10@ = 8 ped.ifp 205: FIGHTbodyblow 206: FIGHTbodyblow ? 207: FIGHTppunch 208: FIGHTIDLE 209: FIGHTbodyblow moving? ******************** 10@ = 9 knife.ifp 205: WEAPON_knife_1 206: WEAPON_knife_2 207: knife_part 208: WEAPON_knifeidle 209: WEAPON_knife_3 ******************** 10@ = 10 baseball.ifp 205: WEAPON_bat_h 206: WEAPON_bat_v 207: BAT_PART 208: WEAPON_bat_h 209: WEAPON_golfclub ******************** 10@ = 11 baseball.ifp 205: WEAPON_bat_h 206: WEAPON_golfclub 207: BAT_PART 208: WEAPON_bat_h 209: WEAPON_bat_v ******************** 10@ = 13 python.ifp 205: python_fire 206: python_crouchfire 207: python_reload 208: python_crouchreload ******************** 10@ = 14 colt45.ifp 205: colt45_fire 206: colt45_crouchfire 207: colt45_reload 208: colt45_crouchreload 209: colt45_cop ******************** 10@ = 17 colt45.ifp ?? 205: colt45_fire 206: colt45_crouchfire 207: colt45_reload 208: colt45_crouchreload 209: colt45_cop ******************** 10@ = 18 uzi.ifp ?? 205: UZI_fire 206: UZI_crouchfire 207: UZI_reload 208: UZI_crouchreload ******************** 10@ = 19 rifle.ifp ?? 205: RIFLE_fire 206: RIFLE_crouchfire 207: RIFLE_reload 208: RIFLE_crouchreload ******************** 10@ = 27 RIOT.ifp 219R: RIOT_ANGRY 220R: RIOT_ANGRY_B 221R: RIOT_CHANT 222R: RIOT_PUNCHES 223R: RIOT_shout 224: RIOT_challenge 225: RIOT_FUKU ******************** 10@ = 28 STRIP.ifp 226R: strip_A 227R: strip_B 228R: strip_C 229R: strip_D 230: strip_E 231R: strip_F 232: strip_G ******************** 10@ = 29 LANCE.ifp 210: lance ******************** 10@ = 33 ped.ifp ROCKETLAUNCHER: 228: (funny legs with run) 229: (funny legs with run) 230: 231: IDLE_ROCKET 232: ******************** 10@ = 34 ped.ifp ROCKETLAUNCHER_LEFT: 228: walk left(funny legs with run) 229: run left(funny legs with run) 230: 231: IDLE_ROCKET 232: ******************** 10@ = 40???